"Multiplayer" redirects here. For other multiplayer games, see Game § Multiplayer
Some of the earliest video games were two-player games, including ♠ early sports games (such as 1958's Tennis For Two and 1972's Pong), early shooter games such as Spacewar! (1962)[1] and ♠ early racing video games such as Astro Race (1973).[2] The first examples of multiplayer real-time games were developed on the ♠ PLATO system about 1973. Multi-user games developed on this system included 1973's Empire and 1974's Spasim; the latter was an ♠ early first-person shooter. Other early video games included turn-based multiplayer modes, popular in tabletop arcade machines. In such games, play ♠ is alternated at some point (often after the loss of a life). All players' scores are often displayed onscreen so ♠ players can see their relative standing. Danielle Bunten Berry created some of the first multiplayer video games, such as her ♠ debut, Wheeler Dealers (1978) and her most notable work, M.U.L.E. (1983).
Networked multiplayer gaming modes are known as "netplay". The first ♠ popular video-game title with a Local Area Network(LAN) version, 1991's Spectre for the Apple Macintosh, featured AppleTalk support for up ♠ to eight players. Spectre's popularity was partially attributed[by whom?] to the display of a player's name above their cybertank. There ♠ followed 1993's Doom, whose first network version allowed four simultaneous players.[6]
Play-by-email multiplayer games use email to communicate between computers. Other ♠ turn-based variations not requiring players to be online simultaneously are Play-by-post gaming and Play-by-Internet. Some online games are "massively multiplayer", ♠ with many players participating simultaneously. Two massively multiplayer genres are MMORPG (such as World of Warcraft or EverQuest) and MMORTS.
A ♠ LAN party
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