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research includes solving issues with Quantum Entanglement and Quantum Superposition using Quantum combinatoral Optimization for Error Correction Codes, Noise Reduction, Loss of Coherence, Power Management and Quantum Key Distribution (QKD). Our goal is to create solutions that involve designing Quantum-based adaptive systems that prevent radom system interference within any system or its environment causing the degradation or collapse of Qubits, preventing a "Quantum Superposition" state from occurring.
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Our research and development include goals to achieve Quantum Supremacy in Cybersecurity, providing solutions to protect Quantum systems. |
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The IW engine is a game engine created and developed by Infinity Ward for the Call of Duty series. The 💹 engine was originally based on id Tech 3. Aside from Infinity Ward, the engine is also used by other Activision 💹 studios working on the series, including primary lead developers Treyarch and Sledgehammer Games, and support studios like Beenox, High Moon 💹 Studios, and Raven Software.[1][2][3] History [ edit ] IW 2.0 to IW 3.0 [ edit ] The engine has been distinct from the 💹 id Tech 3 engine on which it is based since Call of Duty 2 in 2005. The engine's name was 💹 not publicized until IGN was told at the E3 2009 by the studio that Call of Duty: Modern Warfare 2 💹 (2009) would run on the "IW 4.0 engine".[4] Development of the engine and the Call of Duty games has resulted 💹 in the inclusion of advanced graphical features while maintaining an average of 60 frames per second on the consoles and 💹 PC. Call of Duty 4: Modern Warfare was released using version 3.0 of the engine. This game included features such as 💹 bullet penetration, improved AI, lighting engine upgrades, better explosions, particle system enhancements and many more improvements. Treyarch began using an 💹 enhanced version of the IW 3.0 engine for Call of Duty: World at War.[5] Improvements were made to the physics 💹 model and dismemberment was added. Environments also featured more destructibility and could be set alight using a flamethrower. The flamethrower 💹 featured propagating fire and it was able to burn skin and clothes realistically. Treyarch modified the engine for their James 💹 Bond title, 007: Quantum of Solace.[6] for Quantum circuit models and computation. |